Club Rules

1. Pitch - Prospective new teams are asked to contact the Committee for advice. Only two teams per pitch is allowed for each Pub/Club.

2. Teams - teams can consist of a minimum of 3 and a maximum of 8 players but no less than 3 of the team can take part in each ‘End’ using no more than 2 boules each. Players are not allowed to throw from just one end of the pitch, they must throw equally from both ends, and teams may not have 3 players playing one end and a different 3 players playing the opposite end in one game. Members are interchangeable but not enmasse in the same game.

3. Start of play - A coin is tossed and the winner decides whether his/her team starts. The Captain of the starting team decides which player should throw out the jack and the first boule. The player throwing the Jack must place the hoop within the throwing area, and touching the back edge of the throwing area and situated at any point within the width of the pitch, but then cannot be moved for the duration of that ‘end’. All players must stand within the hoop. If there is a safety issue then a mat of the appropriate size may be substituted.

3a. The Jack must be at least two thirds of the way down the court and at least two feet in from the end boundaries of the pitch, and one foot in from the side boundaries. It must be thrown again if this is not achieved first time and not picked up and placed by any other player. The jack is thrown by the same player for a maximum of 3 times. If unsuccessful the Jack and the first boule is then thrown by the opposing team.

3b. Play commenses at the latest 7 pm but if agreed between Captains, matches may be started earlier. If a team is late turning up for a match, the opposing Captain can, if he/she wishes, claim the points from the late team as a win if they are not available at 7 pm.

4. Throwing – this should be done backhand, and waist high from within the hoop at the starting end. The boule should not be rolled along the ground as in skittles or the throw will be deemed void.

5. Playing - After the first player has thrown the Jack and the first boule, the opposing team takes over and throws their boules, aiming to get them nearer to the jack or to knock the opponents boule out of the way. They carry on throwing until they have a boule closer to the Jack or run out of boules. If the object is achieved they stop throwing and the opposing team takes over. This continues until all twelve boules have been thrown. This is called an End. No boule should be removed at the end of a game until both Captains have inspected and agreed or the offending team lose all points from that End.

Boules held in the hand whilst not being thrown is not allowed. If this now occurs, the unplayed boule will be forfeited and unable to be played.

5a. A boule is deemed dead if it touches any of the sides of the playing area, so if a boule bounces off the side, and it inadvertently hits and moves an opponent boule, then the opponent may replace the boule in the original position as the offending boule is deemed dead. If, during the game the Jack is knocked out, the 'end' must be started exactly as before.

Note - When one team has thrown all 6 boules and is lying in a losing position, and if the other side still has boules to throw, they can decide to take whatever points they have rather than risk knocking out their existing boules.

6. Scoring within the match - The winning team in each 'end' recieves 1 point for each boule that they have which is closer to the Jack than any of the boules of the opposing team – but only up to a maximum of 3 points. A game is determined by the first team to reach 13 points. A match is decided by the best of three games. If time does not allow three games to 13 points, the Captains can agree before the final game to play the first to reach 9 or 11 points in that game.

6a. Should the boules of opposing teams be equal in distance from the jack then it is deemed that the first boule thrown is the nearer. If it cannot be ascertained which was thrown first, then it is up to the Captains on the best solution agreeable to both sides whether it be playing the end again or if practical removing the 2 boules altogether, then counting points.

7. Changing ends - The winner of each End becomes the starting team of the next, throwing from the opposite end of the pitch to the one used for the previous End.

7a. If a member of a team arrives after the game has started with a full compliment of players, they may not join the End being played but may join in subsequent Ends.

8. Inclement weather - only with the agreement of the Captains of opposing teams can it be determined as to whether the game is cancelled because of weather conditions, then it is possible to replay the game before the next scheduled match therefore there will be no points awarded for a rained off game. There will be no points awarded under any circumstances for a game not played.

9. Disagreements - complaints of misconduct at a match must be reported to the Committee for resolution, not argued out during the game.

10. Shortage of players - If a team has absences of their own players they may substitute up to two players but only from the same pub or club, but not from any other team. If a third member of a team does not arrive it is possible for that team to play using only 4 boules (2 boules each). This rule should only be used in an emergency and not as a regular occurance and is by permission of the opposing Captain. Should the third player arrive then he/she can join in and 6 boules in all can be played.

11. Results - results of all matches must be submitted to the Secretary each week by telephone, email, text or post by Friday or no points will be awarded unless notification is given of a rematch before the next scheduled match.

12. Subscriptions - There is a one off payment of £25 payable when the application to play form is returned in November, all further tournaments are included in this fee.

13. The decision of the Captain is final

14. Points awarded for Fixture matches - 3 points for an away win, 2 points for a home win

Results are posted on the Web Site on a Saturday

Round Robin Rules

1. A minimum of 3 players per team. The emergency rule of 2 players does not apply.

2. If any team leaves before all their matches are played then all points for that team and any team that they have played will be discounted.

3. One game to be played to 13 points ( this may change with number of teams playing).

4. In the event of a draw, then a count back of number of points accrued in losing games will be counted.

It is the responsibility of the Host Team, or Pub / Club Management to ensure that the pitch is match playable with rakes and hoops supplied, even if the Host Team is not playing.

Failure to do this will result in a penalty being imposed.